Minneapolis · MN
America/Chicago —
Available Q3 — 1 of 2 slots
Independent studio · est. 2021

A studio for software that ships.

Products · 01—03

Three products. All shipped solo.

Each product was conceived, designed, engineered, and launched by a team of one. They run today — paying users, App Store reviews, real revenue. Drag the device or pick a face below.

  • 01
    Promptomize
    ML / Prompt optimization
    2025
  • 02
    ProEstimate AI
    CV / Remodel estimation
    2025
  • 03
    CarCampro
    iOS / Trip planning
    2024
  • 04
    In development
    — / Coming Q4
    2026
9:41•••
01 · Optimizer
Promptomize
+35% accuracy on average
9:41•••
02 · CV
ProEstimate AI
Point. Remodel. Quote.
9:41•••
03 · iOS
CarCampro
Plan. Sleep. Drive.
9:41•••
04 · WIP
In development
A new iOS product. Targeting Q4 2026 launch.
02 — Manifesto

What we believe, five at a time.

.01

Sole authorship over committee design.

A clear point of view ships faster and ages better than consensus. One person made every decision in every product we've launched.

.02

Production over polish theater.

A live product with paying users is worth more than a portfolio piece, every time. We measure quality by what's deployed, not what's framed.

.03

Native craft over cross-platform shortcuts.

SwiftUI for iOS. Real React for web. Server-rendered when it should be. The shortcut you take in week one is a tax you pay in year three.

.04

AI as a tool, not the product.

We use LLMs in our pipeline daily. We rarely sell them as the headline. The interesting product is the one where the AI is invisible.

.05

Few clients. Long engagements.

Two to three projects per year, six-week minimum. The depth a small studio can offer is a function of how rarely we're forced to context-switch.

.06

Honest over impressive.

If a thing is hard, we say it's hard. If a deadline is at risk, you'll know before the deadline. Surprises are the opposite of professionalism.

03 — Selected work

Three studies in shipping alone.

/01
2025 — present
ML · Web Sole author

Promptomize.

A supervised model that rewrites prompts for any frozen LLM backend. +35% average accuracy on internal benchmarks across reasoning, code, and structured extraction.

+35%
Accuracy lift
18k
Training tuples
1.2k★
GitHub stars
Read full case →
/02
2025
iOS · CV Sole author

ProEstimate AI.

Point a phone at a kitchen. Get a remodel render and a cost estimate in under two seconds. Computer vision on-device, generation on a cold-start API.

1.8s
Avg quote time
±8%
Estimate variance
4.7★
App Store rating
Read full case →
ProEstimate kitchen render
/03
2024
iOS Sole author

CarCampro.

A trip planner for car-camping built around the questions you actually ask: where can I sleep tonight, is it legal, and how cold will it get?

12k+
Active users
3
Tier subscriptions
4mo
Solo build to launch
Read full case →
04 — Services

Three things we do well enough to charge for.

/01 — Native iOS

Polished iOS apps.

SwiftUI, App Store launch, in-app purchases, analytics, support flows. Indie-grade craft in a six- to ten-week build cycle.

  • From concept to App Store
  • SwiftUI · UIKit · Core Data
  • StoreKit 2 + RevenueCat
  • TestFlight cohorts
/02 — Web

Web apps and websites.

React + Next.js, server-rendered, accessible, deployed on Vercel or Cloudflare. Marketing sites that load in under a second.

  • Next.js · TypeScript · Tailwind
  • Postgres + Drizzle / Prisma
  • Auth, billing, admin
  • Edge-deployed by default
/03 — AI

AI prototypes & consulting.

RAG pipelines, prompt optimization, agent harnesses, custom fine-tunes. Working demo in two weeks; production-hardened in six.

  • Claude · GPT · open models
  • Vector + hybrid retrieval
  • Eval harnesses + observability
  • Fractional CTO available
05 — Process

Five weeks. Four steps. One operator.

01

Listen & sketch.

Week 1 · Discovery

A three-day discovery: the problem, the user, the constraints. Outputs are a one-page brief, a paper sketch of the flow, and an honest go/no-go.

02

Prototype in code.

Week 2 · Prototype

No Figma marathons. A working prototype on real devices by end of week two. Wrong faster, learn cheaper, iterate sharper.

03

Build to ship.

Weeks 3–5 · Build

Three weeks of focused build. Daily deployable trunk. Friday demo to you. Production-grade tests, observability, and rollback paths from day one.

04

Hand over & stay close.

Week 6+ · Aftercare

Documentation written for the next engineer, not for archive. Two weeks of post-launch support included. Retainer for ongoing work, optional.

06 — Press & clients
App Store
Product Hunt
Indie Hackers
TechStars
Y Combinator
07 — Writing

Notes from the build log.

08 — Start a project

Tell us what you're building.

Two paragraphs is plenty. We respond within one business day, in plain language, with an honest assessment of fit.

Emailhello@viralventures.dev
HoursMon–Fri · 9–6 CT
AvailabilityQ3 2026 · 1 of 2 slots
Min engagement6 weeks